A mini game that I created as a final work at the RealTime School in Moscow.
June 2018.
Software used: Unreal Engine 4, Blender3D.
The level of the game was inspired by the old shooter game The Undying. The goal of the game is to kill monsters, avoid death, collect torch batteries and finally reaching the end of the level. The user can die by falling, getting trapped, getting killed by the monsters.