Elevator pitch: This project is an interactive VR experience that explores the topic of death in a sarcastic, humorous and funny way. It is full of 18+ jokes, memes, and current social media trivia.
It attempts to mock several social phenomena that Millenials and Gen Z’ers experience on daily basis: excessive dependence on social media and “influencers”, consumerism and pursuit of luxury goods, overly excessive depiction of sex and erotic content everywhere, and, finally, my generation’s addiction to sharing their opinions on the Internet. 
It is a VR Museum of Death. It consists of several levels and rooms. Each room represents a different societal phenomenon. There are four main rooms: a social media room, a porn room, a consumerism room, and a "fuck off room".

Software used: Blender, Unreal Engine 4, Substance Painter, Photoshop, Premiere Pro.
All the items and animation in the project were created by me.
THE MAIN CORRIDOR.
This corridor serves as a getaway to the other rooms of the Museum of Death. The user gets to know the predecessors, talk to the dancing guy as well as teleport to the last and final room....
The CONSUMERISM room.
In this room, I tried to mock society's obsession with buying stuff. We have turned the planet into one shopping mall. Not only do we have to endless buy stuff, but we also have to buy expensive and luxury items. I tried to mock that notion by making the user pray to the shit pile behind the Gucci curtains (reminiscent of the Church prayer corners with icons), listen to the pimp who's trying to sell other shit items, buy empty paper bags that have a Gucci logo on them. There are also piles of money that are on sale. Yes, you can buy 19.99 for 20 dollars :)
The PORN room.
In this room, I tried to convey and mock humans' obsession with sex, erotica, boobs and all of that good stuff. All the 3D models, including dildos, animations and women posing were done by me.
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